Each landfall on your turn triggers it, but so does looping the channel cards in the deck on opponents' turns so that the lose three life option of Monument can be chosen repeatedly in a turn cycle
they find ways to not only incorporate new mechanics like Suspect or Manifest Dread into these counterspells, they often do so in a highly compelling way that creates cards greater than the sum of their parts
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I'm not wholly convinced beginners will be able to use the deck right away, but anyone passingly familiar with the TCG should have fun
As the Final Fantasy x Magic: The Gathering crossover heavily featured the summon mechanic as Enchantments, there are several cards focused on bringing them out, keeping them on the field, or returning them from the graveyard
The main appeal here is free draw off of artifacts entering, so there's some direction beyond just drawing extra cards